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Understanding the Water Class

Updated: Jul 10

Blue circular logo with a black flame-like swirl icon centered on a plain background.

One of the Classes available to choose from is the Water Class. This class is centred around adding Diamonds to your Main Deck or removing Diamonds your opponents Main Deck.


Game rules page titled 20. Pairing the Classes together, with card diagrams, arrows, icons, and a step-by-step status effect example.

The Status Effects of Water for your Good Deck is as follows:


Game card text: When you have 3 Water symbols in your Good Deck, add 3 Diamonds to your Main Deck.

Card game board with four aces in lanes, rule cards at top, deck and discard piles at bottom, on green table.
Adding 3 Diamonds example
Rule text with six blue Water icons: When you have Water in your Good Deck, add 6 additional Diamonds to your Main Deck.

Card game board with four ace cards in columns, instruction cards at top, and deck and discard piles on a green table.
Adding 6 Diamonds ecample

Instruction text with nine blue Water icons: When you have 9 in your Good Deck, add 9 Diamonds to your Main Deck.
Card game board on green felt with rule cards, four suit lanes from king to ace, red deck at right, and discard pile at left
Adding 9 Diamonds example
Card game rule text with blue Water icons: when you have them in your Good Deck, add the Diamond suit to your Main Deck.
Green card game board with four lanes, Aces placed, KING/QUEEN/JACK rows, rule cards, and a deck plus fanned cards at right
Adding 12 Diamonds example

The Status Effects of Water for your Evil Deck is as follows:


Card effect text on white background with three blue Water icons; removes 2 Diamonds from opponent's Main Deck to discard pile.
A card game board shows four lanes with Aces of spades, hearts, diamonds, and clubs, rule cards above, and deck piles below.
Discarding 2 Diamonds example

Game rule text on white background with six blue water icons: When you have water in your Evil Deck, remove 4 Diamonds from opponents Main Deck to Discard Pile.
Card game board on green background with four lanes, ace cards, rule text panels, and deck piles at the bottom and sides.
Discarding 4 Diamonds example

Card game rule text with nine blue Water icons: remove 6 Diamonds from opponents' Main Deck to the Discard Pile.

Digital card game board on green background with four aces, rule cards at top, and a fan of cards at left.
Discarding 6 Diamonds example

Meme-style card text with 12 blue Water icons: when you have them in your Evil Deck, remove 8 Diamonds from opponent's deck.

Card game board on green felt with four aces, rule cards at top, and a fanned discard pile on the left.
Discarding 8 Diamonds example

To learn more about the other Classes, click here:



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