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Understanding the Night Class

Updated: Jul 10

Abstract dark blue circular logo with a black crescent and dot, minimal geometric design on a plain background

One of the Classes available to choose from is the Night Class. This class typically is centred around placing corresponding Diamonds from your Main Deck into Diamonds Lane and removing corresponding Diamonds from your opponents Diamonds Lane to their Discard Pile.


Instruction page titled Pairing the Classes together with text and card diagrams showing red, tan, and dark icons linked by arrows.

The Status Effects of Night for your Good Deck is as follows:


Game rule text with three Night icons: when you have 3 in your Good Deck, place a matching Diamond from Main Deck into Diamonds Lane.

Digital card game board with four lanes, Aces and a 2 of diamonds on the table, rule cards at top, and red-backed decks at sides.
Adding 3 Diamonds example
Rule text with six Night icons: when you have 6 in your Good Deck, place 2 Diamonds from Main Deck into Diamonds Lane.

Card game board on green felt with four card columns, rule cards at top, aces on table, and red-backed decks at the sides.
Adding 6 Diamonds Example
Rule card with nine Night icons and text about placing 3 corresponding Diamonds from Main Deck into Diamonds Lane.
Card game board with A♠ A♥ 4♦ and A♣ in four lanes, KING/QUEEN/JACK labels and rule cards on green background.
Adding 9 Diamonds Example
Card text shows 12 Night icons and instruction to place 4 corresponding Diamonds from Main Deck into Diamonds Lane.
Card game board on green table with A♠, A♥, 5♦, A♣ in lanes; rule cards at top and bottom, red-backed decks on sides.
Adding Entire Diamond Suite Example

The Status Effects of Night for your Evil Deck is as follows:


Rule text on white background: three Night icons and a card-game instruction about moving a Diamond from Main Deck to Diamonds Lane.
Card game board on green felt with rule cards at top, A♠, A♥, 5♦ stack, A♣, and red-backed decks at sides.
Step 1.
Card game board on green felt with rule cards at top, four columns labeled KING to JACK, and stacked aces and diamonds in play.
Step 2. Move Spades to Discard Pile
Rules text with nine Night icons: When you have Night in your Evil Deck, remove 3 corresponding Diamonds from opponent's Diamonds Lane.
Card game board with rule cards and four lanes; aces and a stack of diamond cards on a teal grid, red-backed decks at bottom.
Step 1.
Card game board on green felt with four lanes, rule cards at top, aces and 2♦ on the grid, and draw/discard piles at bottom.
Step 2. Move 2 Diamonds to Discard Pile
Text on white background with 12 Night icons and instructions to remove 4 Diamonds from your opponent’s Diamonds Lane.

Card game board with A♠, A♥, 5♦, and A♣ on lanes labeled KING to 5; rule cards and deck backs on a green table background
Step 1.
Card game board on green background with rule cards, labeled KING/QUEEN/JACK lanes, and Aces and 2♦ played near bottom.
Step 2. Move Spades to the Discard Pile
Rules text with 12 Night icons: remove 4 corresponding Diamonds from your opponent's Diamonds Lane.

Card game board on green table with rule cards, KING/QUEEN/JACK lanes, aces and 5♦ stack; two decks at bottom, strategic mood
Step 1.
Solitaire-style card game board with four aces, rule tiles at top, and draw/discard piles on a green background.
Step 2. Move Spades to the Discard Pile.

To learn more about the other Classes, click here:



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