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Understanding the Machine Class

Updated: Jul 10

Black gear and wrench icon on a gray circle, suggesting settings or tools.

One of the Classes available to choose from is the Machine Class. This class typically is centred around placing Evil Cards from your Evil Deck into Evil Hand and removing corresponding Evil Card from your opponents Evil Hand to their Discard Pile.


Instruction page titled Pairing the Classes together with card diagrams, arrows, and elemental icons showing deck pairing steps

The Status Effects of Fairytale for your Good Deck is as follows:


Text on white card about Machine icons: when you have three in your Good Deck, draw 1 Evil Card free to your Evil Lane.

A card game layout shows four aces, rule cards, and King of Bridges good and evil deck backs on a green tabletop.
Adding 1 Evil Card example
Card text with six Machine icons: When you have six Machine in your Good Deck, draw 2 Evil Cards to your Evil Lane.

King of Bridges card game board with four aces, action cards, and red and blue card backs on a green table background
Adding 2 Evil Cards Example
Game text with nine Machine icons: When you have 9 Machine cards in your Good Deck, draw 3 free Evil Cards to your Evil Lane.
Four aces over a green game board with King of Bridges cards and rule text; red, blue, and black card backs around them.
Adding 3 Evil Cards Example
Game card text: When you have 12 Machine icons in your Good Deck, draw 4 free Evil Cards to your Evil Lane.
Card game board with four aces at top, rule tiles in center, and King of Bridges good and evil cards laid out on a green table.
Adding 4 Evil Cards Example

The Status Effects of Fairytale for your Evil Deck is as follows:


Game card text with three Machine icons: discard 1 Evil Card from opponent’s Evil Hand, or wait until drawn and discard it.
Card game board with four aces, King of Bridges promo cards, and red/blue deck backs on a green table.
Step 1.
Board game setup with four aces across the top, rows of colorful King of Bridges cards and deck backs on a green tabletop.
Step 2. Move Evil Cards to Discard Pile
Rule text with six Machine icons: When you have 6 Machine cards in your Good Deck, draw 2 Evil Cards free to your Evil Lane.
Four aces above instruction cards, surrounded by King of Bridges good and evil decks on a green game table.
Step 1.
Digital card game board with four aces at top, promo cards and deck backs on a green table, showing King of Bridges text.
Step 2. Move 2 Evil Cards to Discard Pile
Game rule text with nine Machine icons: discard 3 Evil Cards from opponent’s hand, or later to the Evil Discard Pile.

Card game table with four aces at top, red-backed decks at sides, and King of Bridges good/evil cards on green felt.
Step 1.
Digital card game board on green felt with four aces, promo cards, and King of Bridges decks, showing a strategic play setup
Step 2. Move Evil Cards to the Discard Pile
White meme card text with machine icons: If you have Machine in your Evil Deck, discard 4 Evil Cards from opponent's hand.

Card game board with four aces at top, red and blue King of Bridges cards below, and deck backs on a green table.
Step 1.
Card game board with four aces, rule cards, and King of Bridges decks on a green table, with promo cards spread below.
Step 2. Move Good Cards to the Discard Pile.

To learn more about the other Classes, click here:




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