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Understanding the Object Class

Updated: Jul 10

Black cube-like logo on a bright green circle, centered on a white background.

One of the Classes available to choose from is the Object Class. This class typically is centred around drawing Orbs from your Orb Pile into your Orb Collection and removing corresponding Orbs from your opponents Orb Collection to the Orb Pile.


Game rules page titled Pairing the Classes together with text instructions and a diagram of cards linked to colored icons and arrows

The Status Effects of Fairytale for your Good Deck is as follows:


Card text with three green orb icons: When you have 3 in your Good Deck, draw 2 Orbs from your Orb Pile to your Orb Collection.
Green graphic with white up and down arrows, OR text, and glossy green bubble clusters in opposite corners.
Step 1.
Green diagram with bubbles and white arrows around the word OR, showing clusters of green spheres in different positions.
Drawing 2 Shard example
Game rule text on white background with six green Object icons: draw 4 Orbs from Orb Pile to Orb Collection.
Green slide with white up and down arrows, OR in center, and two clusters of glossy green balls at top right and bottom left.
Step 1.
Green diagram showing four clusters of glossy spheres on a dark green background, with white up and down arrows and OR in center.
Step 2. Drawing 4 Shards example
Rule text with nine green orb icons: when you have 9 Objects in your Good Deck, draw 6 Orbs from Orb Pile to Orb Collection.
Green slide with white up and down arrows, OR text, and glossy green bubble clusters at top right and bottom left.
Step 1.
Green bubble clusters on dark green background with up and down arrows and OR between them, showing two arrangement options.
Step 2. Drawing 6 Shard example
Meme-style game rule text with green orb icons: When you have 8 Orbs in your Good Deck, draw 8 Orbs from your Orb Pile.
Green background with two clusters of glossy green spheres, upward and downward arrows, and OR in the center.
Step 1.
Green diagram with bubble clusters and white arrows showing two alternatives, labeled OR.
Step 2. Drawing 8 Shards Example

The Status Effects of Object for your Evil Deck is as follows:


Card text on white background: three orb icons in Evil Deck, remove an orb from opponent’s Orb Collection to their Orb Pile.
Green slide with white up and down arrows, OR in center, and glossy green spheres in the top right and bottom left.
Step 1.
Green balls arranged in clusters with up and down arrows and the word OR on a green background, suggesting a choice.
Step 2. removing Shard Example
White slide with six green orb icons and rule text about removing 2 Orbs from opponents’ Orb Collection to their Orb Pile.
Green background with white up and down arrows, OR text, and clusters of shiny green spheres in opposite corners.
Step 1.
Green diagram with arrows and OR showing two green balls vs six green balls grouped in clusters on a dark green background.
Step 2. Removing 2 Shards Example
Game rule text with nine green orb icons: When you have in your Evil Deck, remove 3 Orbs from opponent's Orb Collection.

Green slide with white up and down arrows, OR text, and glossy green bubble clusters in opposite corners.
Step 1.
Green diagram with four clusters of glossy green bubbles, white up and down arrows, and OR on a dark green background.
Step 2. Remove 3 Shards example
White card with green orb icons and text: When you have 12 Orbs in your Evil Deck, remove 4 from opponent's Orb Collection to Orb Pile.

Green diagram with white up and down arrows, OR in center, and glossy green sphere clusters at top right and bottom left.
Step 1.
Green background with four glossy green bubble clusters, white up and down arrows, and OR in the center.
Step 2. Remove 4 Shards example

To learn more about the other Classes, click here:



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