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Understanding the Earth Class

Updated: Jul 10

Black wavy abstract logo inside a gray circle on a white background.

One of the Classes available to choose from is the Earth Class. This class typically is centred around adding Clubs to your Main Deck or removing Clubs your opponents Main Deck.


Game rule page titled Pairing the Classes together with card diagrams and colored arrows showing class set combinations; page 5

The Status Effects of Earth for your Good Deck is as follows:


Text says when you have three Earth icons in your Good Deck, add 3 Clubs to your Main Deck.

Card game board with rule cards at top, four Aces in play, and draw/discard piles on a green table layout.
Adding 3 Clubs example
Text graphic with six Earth icons: When you have Earth in your Good Deck, add 6 additional Clubs to your Main Deck.

Card game board with four lanes, ace cards, draw/discard decks, and rule cards; a stack of numbered clubs and a red-backed deck.
Adding 6 Clubs Example
Card game instruction text with nine Earth icons: When you have 9 Earth in your Good Deck, add 9 Clubs to your Main Deck.
Card game board on green background with four ace cards, rule cards at top, numbered lanes, and a fan of clubs cards at right.
Adding 9 Clubs Example
Graphic with 12 Earth icons and text: When you have Earth in your Good Deck, add the entire Club Suite to your Main Deck.
Digital card game board with four lanes labeled KING, QUEEN, JACK and 10-5; four aces in play, rule cards above, deck at right.
Adding the entire Club Suite Example.

The Status Effects of Earth for your Evil Deck is as follows:


Card text with three Earth icons: when you have them in your Evil Deck, remove 2 Clubs from opponent's Main Deck to the discard pile.
Card game board on green background with four lanes, Aces, 3 of clubs and face cards; bonus-rule text cards at top and bottom.

Card text with six Earth icons: remove 4 Clubs from opponent's Main Deck to the Discard Pile.
Card game board on green felt with four lanes, aces of spades, hearts, diamonds and clubs, rule cards, and stacked decks at bottom.

Card text with nine Earth icons: When you have Earth in your Evil Deck, remove 6 Clubs from opponent's Main Deck to Discard Pile.

Solitaire-style game board on green felt with four ace cards, draw and discard piles, and rule cards at the top.

White game-card text with 12 Earth icons: When you have Earths in your Evil Deck, remove 8 Clubs from opponent's Main Deck to Discard Pile.

Card game board with four lanes, rule cards, Aces of spades, hearts, diamonds and clubs, and deck piles on a green background.

To learn more about the other Classes, click here:



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