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Understanding the Nature Class

Updated: Jul 9

Black leaf icon inside a green circle on a white background, suggesting an eco or nature theme.

One of the Classes available to choose from is the Nature Class. This class typically is centred around adding corresponding Clubs to your Club Lanes or removing corresponding Clubs from your opponents Club Lane.


Instruction page titled Pairing the Classes together with card diagrams and arrows linking fire, moon, and atom icons.

The Status Effects of Nature for your Good Deck is as follows:


Game rule text with three green Nature icons: When you have Nature in your Good Deck, place a Club into your Spades Lane.

Card game board on green felt with rule cards, four lanes labeled KING, QUEEN, JACK, 10; A♠, A♥, A♦ and 2♣ are played
Adding a Club example
Game instruction text with six green Nature icons: When you have 6 in your Good Deck, place 2 Clubs from Main Deck into Spades Lane.

Card game board on green felt with four columns, rule cards at top, aces and 3♣ in play, and red-backed deck cards at bottom.
Adding 2 Clubs Example
Nine green Nature icons above text about placing 3 Clubs in your Spades Lane when you have 3 Nature in your Good Deck.
Solitaire-style card game board on green felt, showing A♠ A♥ A♦ and a 4♣ stack, with rule cards labeled KING, QUEEN, JACK.
Adding 3 Clubs Example
Text instructions with 12 green Nature icons: when you have them in your Good Deck, place 4 corresponding Clubs from Main Deck into Spades Lane.
Card game board with rule tiles at top and playing cards in four lanes; aces and 5 of clubs visible on a green background.
Adding 4 Clubs Example

The Status Effects of Nature for your Evil Deck is as follows:


Rule text with three green Nature icons: if you have them in your Evil Deck, remove a Club from opponent’s Spades Lane.
Fantasy card game board with rows labeled KING, QUEEN, JACK, showing aces and a 5 of clubs on a green background.
Step 1.
Card game board with rule cards above, four lanes labeled KING, QUEEN, JACK, 10, and aces plus a 4♣ and 5♣ on green felt.
Step 2. Discard 1 Club
Card text shows six green Nature icons and reads: When you have six Nature icons in your Evil Deck, remove 2 Clubs from opponent's Spades Lane.
Card game board on green table with Ace cards, a 5 of clubs stack, red-backed decks, and rule cards for lanes and draws
Step 1.
Card game board with king, queen and jack lanes, aces placed, 3♣ and 5♣ cards, and rule cards on a green background.
Step 2. Discarding 2 Clubs
Text with nine green Nature icons says: remove 3 corresponding Clubs from your opponent's Spades Lane.
Card game board on green table with rule cards, aces in three columns, a 5 of clubs stack, and red-backed decks.
Step 1.
Card game board on green felt with four lanes; A♠, A♥, A♦ and 2♣ are in play, with rule cards and draw/discard piles.
Step 2. Discarding 3 Clubs Example
Text card with 12 green Nature icons and rule text: remove 4 matching Clubs from opponent’s Spades Lane.
Card game board on green background with rule cards, KING/QUEEN/JACK lanes, aces, and a 5 of clubs stack on the right.
Step 1.
Card game board with four aces in columns, rule cards above, and draw/discard piles on green background.
Step 2. Discarding 4 Clubs Example

To learn more about the other Classes, click here:



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