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What is King of Bridges
What's King of Bridges? King of Bridges is a fun card game that mixes strategy, skill, and a bit of luck. It's great for social gatherings and can be played by yourself or with your friends. Game Goal King of Bridges Playing Mat The main goal in King of Bridges is to build out your lanes in order, starting from Aces and finishing the lane placing a King. The game is won finishing all the lanes while accumulating the lowest score possible. This goes for both Single Player and
Justin Thomas
Jan 272 min read


How to print and laminate Good and Evil Cards
To be able to play the Good and Evil Cards, you will need to print and laminate them in order to use them. Why do I need to do this? One of the core gameplay ideas of King of Bridges is being able to balance the Good and Evil Cards Status Effects when necessary. It also means that costs or are the cards are lower and there isn't any shipping or logistics, meaning distribution of cards is almost instantaneous. Just a note: For best results, the paper we recommend is 160 gsm an
Justin Thomas
Dec 21, 20251 min read


How to play King of Bridges
The three options of play One of the main questions is how to play King of Bridges. To begin, it's important to understand what is required to play. You'll need the following: A deck of cards for each player. A King of Bridges playing mat. The following section of the game involves learning about the card suits and their names: Hearts, spades, diamonds, clubs Suits usually begin with the Ace and are completed when the King is placed. Place your playing mat down. Select your p
Justin Thomas
Aug 9, 20252 min read


Understanding Lane Power-Ups
In Versus Mode, one of the ways to spice up gameplay is with the Lane Power-Ups. Lane Power-Ups are designed to give you various rewards for placing cards into your Lanes. Lane Power-Ups come in the following options: How to use the Lane Power-Ups: Before beginning play, decide which Lane Power-Ups you wish to play with. Place them above your Lanes suitable to your play style. An example of Lane-PowerUps placed above the Card Lanes. Lane Power-Ups example close up How to use
Justin Thomas
Mar 25 min read


Understanding the Nature Class
One of the Classes available to choose from is the Nature Class. This class typically is centred around adding corresponding Clubs to your Club Lanes or removing corresponding Clubs from your opponents Club Lane. The Status Effects of Nature for your Good Deck is as follows: Adding a Club example Adding 2 Clubs Example Adding 3 Clubs Example Adding 4 Clubs Example The Status Effects of Nature for your Evil Deck is as follows: Step 1. Step 2. Discard 1 Club Step 1. Step 2. Dis
Justin Thomas
Feb 281 min read


Understanding the Fire Class
One of the Classes available to choose from is the Fire Class. This class typically is centred around adding Hearts to your Main Deck or removing Hearts your opponents Main Deck. The Status Effects of Fire for your Good Deck is as follows: Adding 3 Hearts example Adding 6 Hearts Example Adding 9 Hearts Example Adding Entire Heart Suite Example The Status Effects of Fire for your Evil Deck is as follows: Discarding 2 Hearts from your opponents Main Deck. Discarding 4 Hearts fr
Justin Thomas
Feb 281 min read


Understanding the Object Class
One of the Classes available to choose from is the Object Class. This class typically is centred around drawing Orbs from your Orb Pile into your Orb Collection and removing corresponding Orbs from your opponents Orb Collection to the Orb Pile. The Status Effects of Fairytale for your Good Deck is as follows: Step 1. Drawing 2 Shard example Step 1. Step 2. Drawing 4 Shards example Step 1. Step 2. Drawing 6 Shard example Step 1. Step 2. Drawing 8 Shards Example The Status Ef
Justin Thomas
Feb 271 min read


Understanding the Element Class
One of the Classes available to choose from is the Element Class. This class typically is centred around drawing Shards from your Shard Pile into your Shard Collection and removing corresponding Shards from your opponents Shard Collection to the Shard Pile. The Status Effects of Element for your Good Deck is as follows: Step 1. Drawing 2 Shard example Step 1. Step 2. Drawing 4 Shards example Step 1. Step 2. Drawing 6 Shard example Step 1. Step 2. Drawing 8 Shards Example Th
Justin Thomas
Feb 261 min read


Understanding the Machine Class
One of the Classes available to choose from is the Machine Class. This class typically is centred around placing Evil Cards from your Evil Deck into Evil Hand and removing corresponding Evil Card from your opponents Evil Hand to their Discard Pile. The Status Effects of Fairytale for your Good Deck is as follows: Adding 1 Evil Card example Adding 2 Evil Cards Example Adding 3 Evil Cards Example Adding 4 Evil Cards Example The Status Effects of Fairytale for your Evil Deck is
Justin Thomas
Feb 261 min read


Understanding the Creature Class
One of the Classes available to choose from is the Fairytale Class. This class typically is centred around placing Good Cards from your Good Deck into Good Hand and removing corresponding Good Card from your opponents Good Hand to their Discard Pile. The Status Effects of Fairytale for your Good Deck is as follows: Adding 1 Good Card example Adding 2 Good Cards Example Adding 3 Good Cards Example Adding 4 Good Cards Example The Status Effects of Fairytale for your Evil Deck i
Justin Thomas
Feb 261 min read


Understanding the Fairytale Class
One of the Classes available to choose from is the Fairytale Class. This class typically is centred around placing corresponding Hearts from your Main Deck into Hearts Lane and removing corresponding Hearts from your opponents Hearts Lane to their Discard Pile. The Status Effects of Fairytale for your Good Deck is as follows: Adding 3 Hearts example Adding 6 Hearts Example Adding 9 Hearts Example Adding Entire Hearts Suite Example The Status Effects of Fairytale for your Evil
Justin Thomas
Feb 251 min read


Understanding the Night Class
One of the Classes available to choose from is the Night Class. This class typically is centred around placing corresponding Diamonds from your Main Deck into Diamonds Lane and removing corresponding Diamonds from your opponents Diamonds Lane to their Discard Pile. The Status Effects of Night for your Good Deck is as follows: Adding 3 Diamonds example Adding 6 Diamonds Example Adding 9 Diamonds Example Adding Entire Diamond Suite Example The Status Effects of Night for your E
Justin Thomas
Feb 251 min read


Understanding the Day Class
One of the Classes available to choose from is the Day Class. This class typically is centred around placing corresponding Spades from your Main Deck into Spades Lane and removing corresponding Spades from your opponents Spade Lane to their Discard Pile. The Status Effects of Day for your Good Deck is as follows: Adding 3 Hearts example Adding 6 Hearts Example Adding 9 Hearts Example Adding Entire Heart Suite Example The Status Effects of Day for your Evil Deck is as follows:
Justin Thomas
Feb 231 min read


Understanding the Wind Class
One of the Classes available to choose from is the Wind Class. This class typically is centred around adding Spades to your Main Deck or removing Spades your opponents Main Deck. The Status Effects of Wind for your Good Deck is as follows: Adding 3 Spades example Adding 6 Spades Example Adding 9 Spades Example Adding Entire Spade Suite Example The Status Effects of Wind for your Evil Deck is as follows: Discarding 2 Spades from your opponents Main Deck. Discarding 4 Spades fr
Justin Thomas
Feb 201 min read


Understanding the Water Class
One of the Classes available to choose from is the Water Class. This class is centred around adding Diamonds to your Main Deck or removing Diamonds your opponents Main Deck. The Status Effects of Water for your Good Deck is as follows: Adding 3 Diamonds example Adding 6 Diamonds ecample Adding 9 Diamonds example Adding 12 Diamonds example The Status Effects of Water for your Evil Deck is as follows: Discarding 2 Diamonds example Discarding 4 Diamonds example Discarding 6 Diam
Justin Thomas
Feb 201 min read


Understanding the Earth Class
One of the Classes available to choose from is the Earth Class. This class typically is centred around adding Clubs to your Main Deck or removing Clubs your opponents Main Deck. The Status Effects of Earth for your Good Deck is as follows: Adding 3 Clubs example Adding 6 Clubs Example Adding 9 Clubs Example Adding the entire Club Suite Example. The Status Effects of Earth for your Evil Deck is as follows: To learn more about the other Classes, click here: Ready to play? Downl
Justin Thomas
Feb 181 min read


Introducing Diggory
Introducing Diggory - nicknamed "the Strongman". Diggory is an interesting design challenge. The original design was given to me a little chunkier than I anticipated. So I asked my designer to make him a bit skinnier. I decided that I like the chunkier version more. Something about the original version adds character depth that I think would be worth exploring. With Diggory being a little bit chunky, I decided to think less about his weight in turns of him being "fat" and mor
Justin Thomas
Feb 181 min read


Introducing Patreon Crown Icons
Introducing the Patreon Crown Icons. For each Patreon Tier, you get the following crowns with your Patreon subscription. They are as follows: First Tier Subscription: The Silver Crown Second Tier Subscription: The Ruby Crown Third Tier Subscription: The Gold Crown Fourth Tier Subscription: The Diamond Crown Fifth Tier Subscription: The Sapphire Crown Sixth Tier Subscription: The Platinum Crown Ready to play? Download the free Starter Pack and start building your bridges.
Justin Thomas
Feb 141 min read


General update 08/01/2026
Not much to discuss at the moment. Spent most of my time recently working on Premiere Pro creating a How to Play 4 Lanes video: Hopefully I'll have more updates soon. Ready to play? Download the free Starter Pack and start building your bridges.
Justin Thomas
Jan 81 min read


What is Aim & Engage Arts?
Some people might be wondering what is Aim & Engage Arts and how is it related to King of Bridges? Aim & Engage Arts is simply an idea defined in the title. The idea is about creating and engaging Arts. So how is this related to King of Bridges? One of the things I'm tinkering with is not just having people engage in the game, but also giving artists the opportunity to create images for King of Bridges. I haven't worked out the specifics but if a Patron has saved up enough Br
Justin Thomas
Dec 17, 20251 min read
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