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Understanding the Creature Class

Updated: Jul 10

Black bull head logo on a purple circle, bold and minimalist icon on a plain background

One of the Classes available to choose from is the Fairytale Class. This class typically is centred around placing Good Cards from your Good Deck into Good Hand and removing corresponding Good Card from your opponents Good Hand to their Discard Pile.


Infographic page titled 20. Pairing the Classes together, showing card layouts and colored arrows linking class icons to set combos.

The Status Effects of Fairytale for your Good Deck is as follows:


Card game rule text with three purple creature icons: When you have 3 in your Good Deck, draw a Good Card to your Good Lane.

Card game board on green felt with four aces, deck backs, and King of Bridges cards labeled Merry Mischief, Fierce Firelight, Savage Swarm, Mad Mermaid, Woeful Wish
Adding 1 Good Card example
Game card text with six purple creature icons: when you have them in your Good Deck, draw 2 Good Cards to your Good Lane.

Card game board with four aces at top and King of Bridges cards below, on green background with red and blue deck backs.
Adding 2 Good Cards Example
Game rule text with 9 purple Creature icons says: if your Good Deck has them, draw 3 Good Cards free to your Good Lane.
Card game table with four aces at top, instruction cards below, and red/blue King of Bridges deck cards on a green background.
Adding 3 Good Cards Example
12 purple creature icons above rule text: when you have them in your Good Deck, draw 4 Goods cards to your Good Lane.
Digital card game board with four aces, rule cards, and King of Bridges promo cards on a green background.
Adding 4 Good Cards Example

The Status Effects of Fairytale for your Evil Deck is as follows:


Rule text with three purple creature icons: when you have them in your Evil Deck, remove a Good Card from opponent's hand.
Card game board with four aces, promo cards, and red/blue King of Bridges decks on green table; text shows card effects.
Step 1.
Card game board with four aces at top, rule cards and deck piles on green table, King of Bridges cards visible below
Step 2. Move Good Cards to Discard Pile
White card text with six purple creature icons; game rule says remove 2 good cards from opponent’s hand until they draw 2.
Card game layout with four aces, red and blue King of Bridges decks, and several effect cards on a green tabletop.
Step 1.
Digital card game layout with four aces at top, rule cards, and King of Bridges decks on a green table.
Step 2. Move 2 Good Cards to Discard Pile
Game card text on white background with nine purple evil creature icons, describing an effect to remove 3 good cards from opponent's hand

Card game board with four aces at top and rule cards below, plus red and blue King of Bridges decks on a green table.
Step 1.
Card game board with four aces, rule cards, and King of Bridges decks on a green table, showing a strategic, orderly setup
Step 2. Move Good Cards to the Discard Pile
Meme-style game text about an Evil Deck, with purple creature icons across the top and instructions to remove 4 Goods Cards.

Card game board with four aces at top, King of Bridges promo cards below, and red/blue deck backs on green felt.
Step 1.
Card game board with four aces across the top, King of Bridges decks at the sides, and special cards laid out on a green table.
jStep 2. Move Good Cards to the Discard Pile.

To learn more about the other Classes, click here:



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